is a critical security feature in Roblox that ensures changes made on a player's local client (their computer) do not automatically replicate to the server or other players.
local ReplicatedStorage = game:GetService("ReplicatedStorage") local Remote = ReplicatedStorage:WaitForChild("AdminRemote") local frame = script.Parent local targetInput = frame:WaitForChild("TargetInput") local reasonInput = frame:WaitForChild("ReasonInput") local kickBtn = frame:WaitForChild("KickButton") local banBtn = frame:WaitForChild("BanButton") -- Function to handle button presses local function sendAction(actionType) local targetName = targetInput.Text local reason = reasonInput.Text if targetName ~= "" then Remote:FireServer(actionType, targetName, reason) end end kickBtn.MouseButton1Click:Connect(function() sendAction("Kick") end) banBtn.MouseButton1Click:Connect(function() sendAction("Ban") end) Use code with caution. 3. The Server Side (Script)
-- ServerScript: ServerScriptService.AdminServerHandler local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local DataStoreService = game:GetService("DataStoreService") local BanDataStore = DataStoreService:GetDataStore("PermanentBanList_v1") local Remote = ReplicatedStorage:WaitForChild("AdminRemote") -- CRITICAL SECURITY: Replace these UserIds with the actual creator/admin UserIds local ALLOWED_ADMINS = [12345678] = true, -- Replace with your Roblox UserId [87654321] = true, -- Add secondary admins here -- Helper function to find a player by partial name local function findPlayer(name) for _, player in ipairs(Players:GetPlayers()) do if string.lower(player.Name):sub(1, #name) == string.lower(name) then return player end end return nil end -- Handle player joining to enforce existing bans Players.PlayerAdded:Connect(function(player) local banKey = "banned_" .. player.UserId local isBanned, success = pcall(function() return BanDataStore:GetAsync(banKey) end) if success and isBanned then player:Kick("\n[Server Security]\nYou are permanently banned from this game.") end end) -- Process remote actions from client Remote.OnServerEvent:Connect(function(player, action, targetName) -- 1. Security Check: Is the person firing the remote actually an admin? if not ALLOWED_ADMINS[player.UserId] then warn(player.Name .. " attempted unauthorized remote execution!") player:Kick("Exploit detected: Unauthorized Remote Execution.") return end -- 2. Find target player local targetPlayer = findPlayer(targetName) if action == "Kick" then if targetPlayer then targetPlayer:Kick("\n[Admin Action]\nYou have been kicked by an administrator.") print(targetPlayer.Name .. " was successfully kicked.") else warn("Kick failed: Player not found.") end elseif action == "Ban" then if targetPlayer then -- Save ban status to DataStore local banKey = "banned_" .. targetPlayer.UserId local success, err = pcall(function() BanDataStore:SetAsync(banKey, true) end) if success then targetPlayer:Kick("\n[Admin Action]\nYou have been permanently banned.") print(targetPlayer.Name .. " was successfully banned.") else warn("Failed to save ban data: " .. tostring(err)) end else warn("Ban failed: Player not found.") end end end) Use code with caution. Why This System Is Unexploitable
In 2026, finding a GUI script that effectively kicks or bans players requires using modern remote event manipulation techniques. This article provides a comprehensive look at how these scripts work, where to find them, and how to use them responsibly. What is an FE Kick/Ban Player GUI Script? fe kick ban player gui script op roblox work
Since Roblox updates frequently, scripts can stop working within days. You must look for recently updated scripts.
A truly universal "FE Kick Ban Player GUI Script" that works by breaking Roblox’s security encryption does not exist. Roblox’s FilteringEnabled architecture successfully prevents local clients from forcing server actions. If you want a functional, powerful admin GUI, the only reliable and safe method is to program it directly into your own game using secure Client-to-Server communication architecture.
-- Ban player function local function banPlayer(playerName) local player = Players:FindFirstChild(playerName) if player then -- Ban player using your preferred ban system (e.g., group ban) end end is a critical security feature in Roblox that
: Saves the ban data to a DataStore , making the ban persistent across different servers and play sessions. The "FE" (Filtering Enabled) Factor
BanBtn.MouseButton1Click:Connect( () Remote:FireServer(PlayerBox.Text, ReasonBox.Text, Use code with caution. Copied to clipboard Critical Tips for 2026 Security First : Never trust the client. Always verify the
The Ultimate Guide to FE Kick/Ban Player GUI Scripts in Roblox (2026 Working) if not ALLOWED_ADMINS[player
The GUI will appear on the screen, allowing you to input a player's name and select "Kick" or "Ban". Risks and Considerations (Important)
The Ultimate Guide to Roblox FE Kick/Ban GUI Scripts Filtering Enabled (FE) is Roblox's core security system. It stops client-side changes from replicating to the server. Years ago, exploiters could run a simple script to kick anyone instantly. Today, securing your game requires server-validated administration tools.