Fifa-ng-db-meta.xml |best| [ TOP-RATED ]
It lists every table in the database (e.g., players , teams , leagues ) and the columns within them.
Essentially, while the actual gameplay data (player names, stats, transfer fees, kit colors) is stored in binary .db files (like fifa_ng_db.db ), the fifa-ng-db-meta.xml file acts as the . It tells the game engine—or a modding tool—how to read the binary data.
: Real-time roster updates from EA often use different file structures (Save Data), which may not be fully reflected in the base fifa_ng_db-meta.xml until the updates are manually merged or extracted.
| Element | Description | Example | |---------|-------------|---------| | <field name="playerid"> | Field identifier | playerid | | <data_type> | SQLite or custom type | INTEGER , TEXT , REAL , BLOB | | <length> | Byte length (0 for variable) | 4 | | <is_nullable> | True/False | false | | <foreign_key table="team" column="teamid"> | Relational link | – |
It identifies whether a specific value is a text string, an integer (like a player’s age), or a boolean (like whether a player is left-footed). fifa-ng-db-meta.xml
The fifa-ng-db-meta.xml file is not glamorous. You will never see it loading on a splash screen. It contains no 3D models or audio clips. However, it is the of every player statistic, every transfer negotiation, and every tournament bracket in modern EA soccer games.
Modders can push player speeds or shooting skills past normal game limits.
<table name="players"> <field name="playerid" data_type="INTEGER" length="4" nullable="false" primary_key="true"/> <field name="overallrating" data_type="INTEGER" length="1" min="0" max="99"/> <field name="potential" data_type="INTEGER" length="1" min="0" max="99"/> <field name="preferredfoot" data_type="INTEGER" length="1" enum="0=Right,1=Left"/> <foreign_key field="teamid" reference_table="teams" reference_field="teamid"/> </table>
[Game Main Directory] ➔ FIFA Editor Tool ➔ Legacy Explorer ➔ data ➔ db ➔ fifa-ng-db-meta.xml Use code with caution. Extraction Steps Launch an archive tool like the FIFA Editor Tool . Load the base game or current DLC profile. Switch over to the tab view. Navigate down into the data/db folder structure. It lists every table in the database (e
[ fifa-ng-db-meta.xml ] (The Map / Dictionary) │ ▼ [ fifa-ng-db.db ] (The Raw Binary Data) │ ▼ [ Game Engine / Roster Updates ] Core Components Stored in the Metadata:
Instructs the system whether a value is an integer (numbers), a string (text), or a boolean (true/false switch).
fifa-ng-db-meta.xml is a community-derived metadata specification for next-gen FIFA database editing. While not an official game asset, it serves as a critical bridge between raw binary data and human-readable modding. This paper provides the first structured documentation, enabling more reliable and extensible football game modding.
<!-- Player Traits Table --> <table name="playertraits" physicalName="traits_ng" primaryKey="traitid"> <field name="traitid" type="uint"/> <field name="playerid" type="uint" foreignKey="players.playerid"/> <field name="traitname" type="enum" options="FinesseShot,PowerHeader,LongShotTaker,InjuryProne,SolidPlayer,TeamPlayer,Leadership,SwervePass,OutsideFootShot,PowerFreeKick,EarlyCrosser,Flair,LongThrowIn,GiantThrowIn,TechnicalDribbler,OneClubPlayer,SecondWind,Inflexible,Selfish,ArguesWithOfficials,DivesForTackles"/> <field name="isnegative" type="boolean" default="false"/> </table> </tableMappings> : Real-time roster updates from EA often use
The actual EA Sports football database is stored as a compressed binary file ( .db ). This file is optimized for quick console and PC loading, but it lacks human-readable labels.
Run a database utility like DB Master . When prompted, load the .db file. The tool will automatically look for the companion meta.xml file in the same directory to structure the columns cleanly.
┌────────────────────────────────────────────────────────┐ │ FIFA EDITING TOOLSUITE │ ├────────────────────────────────────────────────────────┤ │ │ │ [Legacy Explorer] │ │ └── data │ │ └── db │ │ ├── fifa_ng_db.db (Binary Values) │ │ └── fifa_ng_db-meta.xml ◄─── (Structural) │ │ │ └────────────────────────────────────────────────────────┘ 1. Bypassing Max Database Constraints