Save Editor — Es3

Developers utilizing Easy Save 3 should implement the asset's built-in encryption and consider appending a custom hash check to their save routine to invalidate modified files.

The primary utility of the ES3 Editor is the ability to deserialize save files into a human-readable format without writing custom inspection scripts.

: In the Unity menu, go to Tools > Easy Save 3 > Editor .

: View the contents of .es3 save files directly within the Unity Editor. save editor es3

By default, an unencrypted ES3 file is stored as human-readable JSON text. This structure allows developers to easily store primitive types (integers, strings, booleans) alongside complex Unity objects like ScriptableObjects or Transforms . Lethal Company Save Editing Tutorial (1/2)

Use unique filenames for different save slots using ES3.Save("key", value, "saveSlot1.es3"); 1.2.4. ES3 vs. Other Save Methods ES3 (Easy Save 3) PlayerPrefs Manual JSON/Binary Complexity Data Types Almost Everything Limited (Int, Float, String) Depends on Serializer Performance High (Optimized Binary) Fast (but small data) Object References Yes (Automatic) Encryption Conclusion

The safest approach is to use a temporary script inside Unity to decrypt the file into a readable format, edit it, and re-encrypt it. Developers utilizing Easy Save 3 should implement the

The primary motivation for using a save editor is to alter a game's saved data to a state that is normally unattainable through regular gameplay. This allows for a wide range of modifications:

Before editing, turn off Steam Cloud for the game to prevent it from overwriting your changes with an old backup. Locate File: Open your file explorer and go to: %LOCALAPPDATA%Low\[DeveloperName]\[GameName]\ Find Values: profile.es3 SaveFile.es3 to search for keys like "CurrentStoreLevel" Change the number or boolean value (e.g., change to unlock an item). Option 3: Game-Specific Editors

: By default, ES3 saves data in a fast binary format for performance, but it can also be configured to save as human-readable JSON for easier debugging. : View the contents of

| Tool Name | Description | Focus Game | | :--- | :--- | :--- | | | A Python GUI tool to decrypt, edit stats (currency, health, etc.), and export .es3 files; uses JSON; needs Python to run. | R.E.P.O | | R.E.P.O Save Editor (Qt/C++) | An executable GUI tool to open, decrypt, edit, and re-encrypt .es3 files; no Python needed. | R.E.P.O | | EasySave 3 Editor (Web) | A web-based tool at es3.tusinean.ro to enter a password, load a file, view JSON, and edit. | Multiple | | Universal Online Editor | An online tool at saveeditor.top that processes files locally for privacy; uses WebAssembly. | Multiple | | ES3-Modifier | A Python pip package ( pip install es3-modifier ) to read, edit, and write encrypted .es3 files in code. | Multiple | | ES3KeyExtractor | A command-line tool to search a game's install folder to extract the plaintext decryption key from assets. | Multiple |

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: Edit stored variables, such as player health, inventory, or positions, without having to write custom scripts or manually parse binary/JSON files.

"playerGold" : "__type" : "int", "value" : 999 , "unlockedCharacters" : "__type" : "System.Collections.Generic.List`1[[System.String]]", "value" : ["Knight", "Mage"] Use code with caution.