The file might look like eyJwbGF5ZXIiOiJKb2huIiwiaGVh... – copy the text, go to CyberChef or base64decode.org, decode it, edit the resulting JSON or XML, then re-encode and save.

// Load data file = File.Open(Application.persistentDataPath + "/save.dat", FileMode.Open); SaveData loadedData = (SaveData)formatter.Deserialize(file); file.Close();

If the developer saved the game using JsonUtility , you can open the .json or .txt file in any text editor (like Notepad++ or VS Code). : Extremely easy to modify values. Cons : No security; players can easily "cheat." 2. PlayerPrefs Editors

For binary saves, specialised hex editors are essential:

And Kaelen drew his sword.

He had a hex editor open, a Python script running, and a knot of guilt tightening in his throat.

The official forums were unsympathetic. “Git gud.” “That’s the point of Unity saves, noob.” But Leo knew something they didn’t. Aethelgard was built on Unity, and Unity saves were often just binary-formatted JSON. Editable. Cheatable.

Saving and editing data in Unity is essential for a variety of reasons. Here are a few:

Built into Windows; necessary for modifying games that rely on Unity’s PlayerPrefs .

void Start()

Used for advanced binary save editing where you need to change specific byte values without breaking the file structure.

On a Windows PC, Unity games almost always store save data in one of three places: